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Skills

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For a detailed list of skills and their effects, see List of skills.

Skills are special abilities used by cards in battle. The effects vary depending on the card. Some common skill effects include boosts to front line attacks, decrease in opponent front line defenses, and elemental boosts. Skills affect both the front line and the back line of either player, but only front line cards can activate skills in battle.

Skills are generally restricted only to Rare and Ultra Rare cards, though there are some Common cards which possess skills.

Card skills are often considered to be one of the most important factors in battles, and one of the most important considerations when deciding which cards are present on a front line. As such, cards with good skills, regardless of stats, are often worth more than similar cards with less sought after skills.

Skill levelEdit

Just like a card's regular level, a card's skill also has levels. Similarly, skills may be upgraded through the act of Enhancing. Skills can level up a maximum of nine times for a total level of ten. As skill level increases, so does skill effectiveness. It is worth noting that even after a card has reached its maximum level, a card's skill level can still be enhanced up to the tenth level.

Skill enhancementEdit

Unlike with card levels, skill enhancement is not based on gaining experience. Rather, it is based on probabilities, with skilled cards adding to the probability of a skill level increase during enhancement. The more cards used to enhance, the greater the probability of skill level increase. The amount that each enhancer card contributes to the overall probability depends on the Rarity of both the enhancer cards and the card being enhanced, as well as the skill levels of both the enhancer card and the card being enhanced. See Skilling Probabilities for a complete list of probabilities.

The higher the rarity of a card being enhanced, the lower the contribution of each enhancer card to the overall skill level increase probability. Inversely, the higher the rarity of the enhancer card, the more it contributes. Additionally, as the skill level of an enhancer card increases, so does its contribution to the probability of a skill up. Furthermore, the higher the skill level of the card being enhanced, the lower the contribution of each enhancer card.

It is important to note however, that only enhancer cards with skills have a realistically probable chance of enhancing another card's skill level, though on occasion non-skilled cards can in fact enhance skill levels. The odds of this happening are quite low however, and such an occurrence is considered extremely rare.

Enhancement rate calculationEdit

The following formulas are used by the game when calculating overall skill up probabilities for a given card being enhanced. Decimals are always rounded down after calculations.

One enhancer card:Edit
SkillChance = ((given percent) / (2)) * (sacrifice skill level +1)
Multiple enhancer cards:Edit
SkillChance = ((given percent) / (2)) * (total sacrifice skill level + # of cards)

Note: the multiple card formula only works if sacrifices are the same rarity.

Single card example:Edit
Enhanced Card: UR EX skill 4 (attempting sk5)
Sacrificial card: Rare EX skill 7

Given percentage for Rare EX on sk5 UR EX: 8%

Formula:

Skill Up Chance = ((given percent) / (2)) * (sacrifice skill level +1)
Skill Up Chance = ((8%) / (2)) * (7+1) = 4 * (8) = 32%
Multiple card example (same rarity):Edit
Enhanced Card: Rare EX skill 7 (attempting sk8)
Sacrificial cards: Rare skill 3 (x3), rare skill 5 (x1), rare skill 1 (x4)

Given percentage for Rare on sk7 Rare EX: 7.5%

Skill Up Chance = )(given percent) / (2)) * (total sacrifice skill level + # of cards)
Skill Up Chance = ((7.5%) / (2)) * (3+3+3+5+1+1+1+1 + 8) = 3.75 * 26 = 97.5%

Enhancer card contribution ratesEdit

The following charts display the percentage which any given enhancer card at skill level 1 of various rarities contributes to the overall skill level increase probability of a given card of a specific rarity chosen for enhancement. See Skilling Probabilities for contribution by any given enhancer card at any skill level and rarity to the overall skill level increase probability.

Ultra Rare EX Skill Enhancement Rates (%)

Next Skill Level

Common Common EX Rare Rare EX Ultra Ultra EX
2 2.5 5 10 20 30 40
3 1.66 3.33 6.66 13.33 20 26.66
4 1.25 2.5 5 10 15 20
5 1 2 4 8 12 16
6 0.833 1.66 3.33 6.66 10 13.33
7 0.714 1.42 2.85 5.71 8.57 11.42
8 0.625 1.25 2.5 5 7.5 10
9 0.555 1.11 2.22 4.44 6.66 8.88
10 0.5 1 2 4 6 8
11* 0.45 0.9 1.81 3.63 5.45 7.27
12* 0.41 0.83 1.66 3.33 5 6.66
  • Projected percentages based on chart progression
Ultra Rare Skill Enhancement Rates (%)
Next Skill Level Common Common EX Rare Rare EX Ultra Ultra EX
2 5 10

20

30 40 50
3 3.33 6.66 13.33 20 26.66 33.33
4 2.5 5 10 15 20 25
5 2 4 8 12 16 20
6 1.66 3.33 6.66 10 13.33 16.66
7 1.42 2.85

5.71

8.57 11.42 14.28
8 1.25 2.5 5 7.5 10 12.5
9 1.11 2.22 4.44 6.66 8.88 11.11
10 1 2 4 6 8 10
Rare EX Skill Enhancement Rates (%)
Next Skill Level Common Common EX Rare Rare EX Ultra Ultra EX
2 10 20

30

40 50 60
3 6.66 13.33 20 26.66 33.33 40
4 5 10 15 20 25 30
5 4 8 12 16 20 24
6 3.33 6.66 10 13.33 16.66 20
7 2.85 5.71

8.57

11.42 14.28 17.14
8 2.5 5 7.5 10 12.5 15
9 2.22 4.44 6.66 8.88 11.11 13.33
10 2 4 6 8 10 12
Rare Skill Enhancement Rates (%)
Next Skill Level Common Common EX Rare Rare EX Ultra Ultra EX
2 20

30

40

50 60 80
3 13.33

20

26.66 33.33 40 53.33
4 10 15 20 25 30 40
5 8 12 16 20 24 32
6 6.66 10 13.33 16.66 20 26.66
7 5.71 8.57 11.42 14.28 17.14 22.85
8 5 7.5 10 12.5 15 20
9 4.44 6.66 8.88 11.11 13.33 17.77
10 4 6 8 10 12 16
Skilled Common EX Skill Enhancement Rates (%)
Next Skill Level Common Common EX Rare Rare EX Ultra Ultra EX
2 30 40 50 60 80 100
3 20 26.66 33.33 40 53.33 66.66
4 15 20 25 30 40 50
5 12 16 20 24 32 40
6 10 13.33 16.66 20 26.66 33.33
7 8.57 11.42 14.28 17.14 22.85 28.57
8 7.5 10 12.5 15 20 25
9 6.66 8.88 11.11 13.33 17.77 22.22
10 6 8 10 12 16 20
Skilled Common Skill Enhancement Rates (%)
Next Skill Level Common Common EX Rare Rare EX Ultra Ultra EX
2 40 50 60 80 100 100
3 26.66 33.33 40 53.33 66.66 80
4 20 25 30 40 50 60
5 16 20 24 32 40 48
6 13.33 16.66 20 26.66 33.33 40
7 11.42 14.28 17.14 22.85 28.57 34.28
8 10 12.5 15 20 25 30
9 8.88 11.11 13.33 17.77 22.22 26.66
10 8 10 12 16 20 24

Skill effectEdit

Skills effects are categorized within five categories of magnitude:

  • Small
  • Medium
  • Large
  • Great
  • Huge

Additionally, skills can either raise a player's own stats in battle, or lower the opponent's stats. Furthermore, skills can apply to cards of a specific element, or it can apply to all elements.

The table below illustrates the differences between the various kinds of skills. The percentage ranges represent the effect range from skill 1 to skill 10, with the lower percentage being for skill 1, and the higher percentage for skill 10.

Skill (Boost to  / Drop to) Effect on Small Medium Large Great Huge
One Element ATK or One Element DEF All Cards 5%-15% 10%-20% 13%-23% 15%-25% 20(?)-30(?)
One Element ATK and One Element DEF All Cards 2%-12% 5%-15% 8%-18% 10%-20% 15(?)-25(?)
Two Element ATK or Two Element DEF All Cards 4(?)-14(?) 9(?)-19(?) 12%-22% 14%-24% 19(?)-29(?)
Two Element ATK and Two Element DEF All Cards 2%-12% 5%-15% 8%-18% 10%-20% 15(?)-25(?)
All ATK or All DEF All Cards 2%12% 5%-15% 8%-18% 10%-20% 15%-25%
All ATK and All DEF All Cards 2%-12% 5%-15% 8%-18% 10%-20% 15%-25%
Damage increase to Regular Raid Bosses

See *1

1.10x-1.20x  1.35x-1.70x -

2.0x-4.0x 

Damage increase to Hidden/Secret Raid Bosses See *1 1.10x-1.20x 1.35x-1.70x - 3.0x-6.0x
Attack boost to the entire front line when attacking rampart See *2 - - 40%-80%  -
Increase to Battle Royal Points Earnings BR Points - - 10%-20%    50%-100%
  1. Raid Boss cards boost the damage from a single strike out of the 5 strikes from a battle. For example, if the damage for the 5 attacks is: 10000, 8000, 6000, 4000, 2000, an activated skill 10 Earth Mother Rhea (+70% dmg) in round 1 would make the damage: 17000, 8000, 6000, 4000, 2000 if it activates on the first strike.
  2. A hit towards the rampart cannot be higher than 100 times the power level selected. Meaning if attacking at 100%, the hit will be maxed at 10,000. Attacking at 40%, the hit will be maxed at 4000, etc.


Additionally, the table below illustrates the difference in skill effect between skill levels for the same skill.

Skill level 1 2 3 4 5 6 7 8 9 10
Large boost to Battle Royale points (%) 10111213141516171820
Great boost to Battle Royale points (%) 505560657075808590100
Great boost/drop to ATK or DEF (single element) (%) 15161718192021222325
Great boost/drop to ATK or DEF (dual element) (%) 14151617181920212224
Great boost/drop to all ATK and/or DEF or

Great boost/drop to ATK/DEF (any # of elements) (%)

10111213141516171820

Skill activationEdit

Contrary to popular belief, the skill level of a card does not affect the rate of skill activation. However, for skills affecting ATK and/or DEF, skill power affects activation frequency. For example, small activates least often, followed by medium, then large, and finally great, which activates most often. For cards with a random large/great/huge power, activation frequency is rolled as great, then a second roll is made for which of the three power levels takes effect. Rolling is done for the card in position #1 first, then #2, and so on, down the line.

However, this rule only holds true for skills affecting ATK and/or DEF of any number of elements. For other skills, such as Battle Royale point-increasing skills (Anat, Allatu, Lilith, etc…) or rampart-destruction skills (Black Dragon, Muirdris, Flare Wyvern, etc…), skill power has no effect. Instead, activation frequency is closely tied to placement within the ATK front line. Close to 100% activation frequency can be achieved in the first position, yet this probability drops significantly as the card moves down the line. As such, it is usually beneficial to place these cards in the first position of the front line for (almost) guaranteed activation.

Rules pertaining to card position do not hold for Raid Events however. In boss battles, skill activation is completely random, and as such placing cards in the first slot will not increase the chance of skill activation.

It should be noted that cards with the exact same skill can in fact activate within the same player vs player battle or Raid fight. For example, a PM Rhea and RM Rhea will still have the potential both activate their skills in battle when placed on the front line. This applies to Battle Royale based cards as well, though boosts to Battle Royale points do not stack even if two point boosting skills activate.

Also worth noting is that cards with a huge skill effect also have the chance of activating with a great and large skill effect instead. The actual probabilities of each effect activating are detailed below.

Skill Effect Activation Percentage
Large Boost 37%
Great Boost 56%
Huge Boost 7%

See AlsoEdit

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