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Ultra Rare Price Guide (Android)

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Disclaimer
While we strive to ensure accuracy, prices are subject to much variability, and tend to fluctuate on a day-to-day basis. As such, LOC Wiki is not responsible for any losses or damages as a result of following this guide. Always ask other players for latest in-game prices.
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This page provides a general overview of card prices in Legend of the Cryptids as a function of their general stats and skill type. Note that his page is meant to be a guide, and as such prices of specific cards will generally not be shown on here (save for some exceptions).

Using this guide

To use this guide, simply match the card whose price you're looking up with the appropriate table on this page. Afterwards, look at your card's maximum PM attack/defense (use the one that's higher) and skill, and match it up with the appropriate section of the table. The value indicated is the approximate price range which you can expect your card to be sold at.

For example, if you are looking up Barbara, Ultimate Empress, find the table for power 17 cards, and look at the row for defense dropping skills and the column for cards with over 14,000 attack/defense. The value indicated here will be the approximate price range in which you will likely find Barbara selling at.

Important notes

When using this guide and referencing value ranges, please keep in mind the following:

  • All values reflect the price of base (unevolved) cards. Please note that values will differ for PM cards, which are usually double the price of base cards.
  • All values are in potions (Energy Drinks/Power Potions).
  • Generally, the higher the power the higher the price.
  • Skill is important:
    • One element boosts skills are generally worth more than other kinds of skills.
    • The greater the magnitude of the skill (Great boost vs. large boost), the greater the value of the card.
    • Cards which drop both attack and defense are rare and highly valued.
    • Cards with event skills are worth the most before the start of their respective event. From then on, prices will tend to decrease and depreciate to a small fraction of their original value.
    • For cards with less popular skills (drop to specific elements), stat efficiency matters more since they are often used as backline cards.
  • Generally, attack cards are worth more than defense cards, and often are valued at the lower end of table ranges.
  • Artwork and rarity matters, and often can push a card's value higher than other cards.
  • Special evolution cards are often worth an extraordinary amount, due to their rarity and difficulty in obtaining necessary parts.
  • Most low powered (below 13) cards obtained as event rewards are considered "junk" and are often used to enhance skill rather than as legitimate pieces of a deck.
    • Cards with high stat efficiency are the exception.

Finally, please keep in mind that prices fluctuate on a minute-to-minute basis. As such, these values are meant to serve as a rough guide so players have some idea of the worth of their cards.

As well, it is important to note that while table values apply to a large portion of cards, exceptions and outliers exist outside or price ranges. Please see exceptions below for some of these cards.

Skill level and prices

The skill level of a card often plays an important role in the value of a card, and can often push the value of a card by a significant amount. This is especially the case with cards which possess a highly sought after skill.

As a general rule of thumb, skill only matters for PM cards since skill resets after evolving a card. Additionally, skill level often times only affects a card's price when the skill is above level 4. The below table illustrates the relationship between price and skill level. Note that price increase percentages are based on the unskilled PM card's price.

Skill level % increase
2 0
3 0
4 0
5 3-5
6 5-8
7 8-12
8 12-15
9 15-20
10 20-25

Attack/defense boosting/dropping cards

Power 20

Attack/defense boosting cards
Skill effect Max attack/defense
17,000+ Under 17,000
Boost to all attack or defense
Boost to one element attack or defense
Boost to two element attack or defense
Boost to all attack and defense
Boost to one element attack and defense
Boost to two element attack and defense
Attack/defense dropping cards
Skill effect Max attack/defense
17,000+ Under 17,000
Drop to all attack or defense
Drop to one element attack or defense
Drop to two element attack or defense
Drop to all attack and defense
Drop to one element attack and defense
Drop to two element attack and defense

Power 19

Attack/defense boosting cards
Skill effect Max attack/defense
17,000+ Under 17,000
Boost to all attack or defense
Boost to one element attack or defense
Boost to two element attack or defense
Boost to all attack and defense
Boost to one element attack and defense
Boost to two element attack and defense
Attack/defense dropping cards
Skill effect Max attack/defense
17,000+ Under 17,000
Drop to all attack or defense
Drop to one element attack or defense
Drop to two element attack or defense
Drop to all attack and defense
Drop to one element attack and defense
Drop to two element attack and defense

Power 18

Attack/defense boosting cards
Skill effect Max attack/defense
15,000+ Under 15,000
Boost to all attack or defense 1000-1200 700-1100
Boost to one element attack or defense 900-1200
Boost to two element attack or defense 1100-1300 700-1100
Boost to all attack and defense 1100-1300 700-1100
Boost to one element attack and defense 1100-1300 700-1100
Boost to two element attack and defense
Attack/defense dropping cards
Skill effect Max attack/defense
15,000+ Under 15,000
Drop to all attack or defense 1200-1500 800-1200
Drop to one element attack or defense
Drop to two element attack or defense
Drop to all attack and defense
Drop to one element attack and defense
Drop to two element attack and defense

Power 17

Attack/defense boosting cards
Skill effect Max attack/defense
14,000+ Under 14,000
Boost to all attack or defense 400-700
Boost to one element attack or defense 400-700
Boost to two element attack or defense 400-700
Boost to all attack and defense
Boost to one element attack and defense
Boost to two element attack and defense
Attack/defense dropping cards
Skill effect Max attack/defense
14,000+ Under 14,000
Drop to all attack or defense 700-1100 500-600
Drop to one element attack or defense
Drop to two element attack or defense
Drop to all attack and defense 700-1100 500-700
Drop to one element attack and defense
Drop to two element attack and defense

Power 16

Attack/defense boosting cards
Skill effect Max attack/defense
13,000+ Under 13,000
Boost to all attack or defense 250-500
Boost to one element attack or defense
Boost to two element attack or defense
Boost to all attack and defense
Boost to one element attack and defense N/A
Boost to two element attack and defense N/A
Attack/defense dropping cards
Skill effect Max attack/defense
13,000+ Under 13,000
Drop to all attack or defense
Drop to one element attack or defense N/A
Drop to two element attack or defense
Drop to all attack and defense N/A
Drop to one element attack and defense N/A N/A
Drop to two element attack and defense N/A N/A

Power 14-15

Note: Prices in this category tend to be more varied due to the presence of cards with a magnitude effect of "large", especially for cards under power 15.

Attack/defense boosting cards
Skill effect Max attack/defense
12,000+ 11,000-12,000 Under 11,000
Boost to all attack
Boost to all defense
Boost to one element attack
Boost to one element defense
Boost to two element attack or defense
Boost to all attack and defense 250-500 90-120
Boost to one element attack and defense
Boost to two element attack and defense
Attack/defense dropping cards
Skill effect Max attack/defense
12,000+ 11,000-12,000 Under 11,000
Drop to all attack or defense
Drop to one element attack or defense
Drop to two element attack or defense
Drop to all attack and defense
Drop to one element attack and defense
Drop to two element attack and defense

Under Power 13

Attack/defense boosting cards
Skill effect Max attack/defense
10,000+ Under 10,000
Boost to all attack or defense
Boost to one element attack or defense
Boost to two element attack or defense
Boost to all attack and defense
Boost to one element attack and defense
Boost to two element attack and defense
Attack/defense dropping cards
Skill effect Max attack/defense
10,000+ Under 10,000
Drop to all attack or defense
Drop to one element attack or defense
Drop to two element attack or defense
Drop to all attack and defense
Drop to one element attack and defense
Drop to two element attack and defense

*No great boost cards exist for this category.

Event cards

Event cards
Power Attack/defense efficiency
700+ Under 700
12
11
10
9
8

Event skill cards

Before event

Event skill cards
Skill effect Price range
First raid damage boost (Prerelease in the Realm of Survival pack) 250-300
First raid damage boost (Box Pack) 150-200
Hidden Boss card (Realm of Survival pack) 250-300
Secret Boss card (Realm of Survival pack) 250-300
Battle Royale points boost 300-350
Odyssey item boost 150-200
Colosseo points boost 200-300

After event

Event skill cards
Skill effect Max attack/defense
10,000+ Under 10,000
Raid boss damage boost 100 - 150 30 - 50
Battle Royale points boost N/A 10 - 25
Odyssey item boost Depends* Depends*
Colosseo points boost Depends* Depends*

*The event skills for these cards only last one event, so their value will depend on their alternate skills. See the above sections for values of these cards after events.

Special evolution cards

For more information on how special evolutions work, see Guide to special evolution cards.
Special evolution cards
Card type Price range
Token card (e.g. Warm Snowman, Shining Aquastone) Approximately less then 1/3 of the special evolution it belongs to
Container card (e.g. Chef's Patisserie) None (bound and given for free during events)
Evolver card (e.g. Emidio the Sweetsmaster) None (bound and given for free during events)
Power 13 final stage (e.g. (Unit) Altruistic Jade Musketeers) 20 - 40
Power 14 final stage (e.g. (Ally) Altruistic Azure Musketeers)
Power 15 final stage (e.g. (Absolved) Forest-Shielded Spirica)
Power 16 final stage (e.g. (Duty) Altruistic Rose Musketeers) 1400 - 1600
Power 17 final stage (e.g. (Fulfilled) Rouge Treasure Island) 2800 - 3200
Power 18 final stage (e.g. (Superb) Grape Tarts) 3500+

Special exceptions

This section outlines specific prices for cards which don't fit within price trends.

Special evolution
Card Name PP/ED Price Low PP/ED Price HIgh Last updated
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